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  Home of Gamehacking - Archiv Programme und Tools Debugger OllyDbg 2.0

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OllyDbg 2.0
iNvIcTUs oRCuS Offline
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#8
11.04.2011, 15:10 (Dieser Beitrag wurde zuletzt bearbeitet: 11.04.2011, 15:11 von iNvIcTUs oRCuS.)
Die Entwicklung von Olly schreitet gut voran...
Mittlerweile steht die Alpha 3 zum Download bereit. Das verkürzt wieder ein Stück die Wartezeit auf die v2.02.

Changelog OllyDBG schrieb:April 11, 2011 - OllyDbg 2.01 alpha 3.

A major update with many new features. Here are the most important:

- Support for multi-monitor configurations
- Hardware breakpoints and fast command emulation now co-operate. That is, run trace rund at full speed (up to and exceeding 500000 commands per second) even if there are hardware breakpoints set
- Purely conditional breakpoints during run trace are strongly accelerated
- Stepping, tracing and execution till selection with hardware breakpoints instead of INT3. Controlled by option Debugging | Use HW breakpoints for stepping
- INT3 and hardware breakpoints allow to declare their location as an entry point and specify call parameters for protocolling
- Scan for hidden modules. .NET environment frequently loads modules but does not report them to Debugger
- Search window keeps up to 8 last searches in a separate tabs
- Option to load .udd information even when path, file name or file checksum is different
- Option to save .udd file on request
- Expressions allow for DWORD=="text". Doubleword is interpreted as a pointer to string, comparison is done both in ASCII and UNICODE modes
- Updated decoding of several rare commands
- List of windows. I get address of window function directly from the Window tables. This is tricky but works perfectly
- ASCII dumps and ASCII strings in Binary edit are displayed according to the seleced code page (option Appearance | ASCII code page)
- Memory allocated at address 0 will be correctly recognized and displayed. (Yes, it's possible - I was also astonished by this fact! In this way one can address data using NULL pointer!)
- Improved post-mortem dump. I was unable to find the reason for several reported crashes because they occured in the system DLLs. Now when creating the dump I attempt to backtrace the stack
- Several not-so-inportand changes, like accelerated analysis of tricky code sequences, option to decode registers for selected command, new origin on non-command (safeguard: no shortcut), correct truncation of very long file names in the main menu, restarting of the last loaded executable even when several OllyDbg instances are running in parallel, etc, etc
- And, of course, multiple bugfixes.

Download wie immer auf:
http://www.ollydbg.de/
Irren ist menschlich. Aber wer richtigen Mist bauen will, braucht einen Computer !!!

Traineranfragen per PM werden prinzipiell gelöscht...

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Nachrichten in diesem Thema
OllyDbg 2.0 - von fr33k - 22.05.2010, 21:39
RE: OllyDbg 2.0 - von iNvIcTUs oRCuS - 26.11.2010, 01:44
RE: OllyDbg 2.0 - von Acubra - 26.11.2010, 19:45
RE: OllyDbg 2.0 - von iNvIcTUs oRCuS - 26.11.2010, 23:55
RE: OllyDbg 2.0 - von Acubra - 27.11.2010, 19:58
RE: OllyDbg 2.0 - von iNvIcTUs oRCuS - 21.02.2011, 22:29
RE: OllyDbg 2.0 - von Acubra - 21.02.2011, 22:55
RE: OllyDbg 2.0 - von iNvIcTUs oRCuS - 11.04.2011, 15:10
RE: OllyDbg 2.0 - von iNvIcTUs oRCuS - 13.08.2011, 03:48

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